Grade 7-9 Patterns Interactives
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| Free Ride - "This applet allows you to vary the gear ratio of a bike. The distance traveled by a half-pedal is determined by the ratio of gears. Can you capture all five flags on a course?" [site] http://illuminations.nctm.org/ActivityDetail.aspx?ID=178 | |||
| LearnAlberta: Mathematics Glossary - This comprehensive mathematics glossary provides definitions for mathematical terms for grades 1 through 12. The terms are organized by grade and alphabetically. Many definitions provide interactive animations and examples. http://www.learnalberta.ca/content/memg/index.html | |||
| Virtual Manipulatives - Here's an excellent resource for primary/elementary Maths from Glencoe/McGraw-Hill. It's a flash-based set of interactive tools for reception up to year 8. It includes standard maths items, as well as graph paper and other backgrounds. http://www.glencoe.com/sites/common_assets/mathematics/ebook_assets/vmf/VMF-Interface.html | |||
| Factors and Remainders - "An interactive animation demonstrating factors and remainders. A number of boxes are arranged into layers too represent a number. Enter numbers into the grey boxes to choose the number and its possible divisor. The result and any remainder are given." [site] http://www.absorblearning.com/media/attachment.action?quick=ml&att=1618 | |||
| Verbal Reasoning - Examine the pattern and think through the problem presented. Can you determine the answer? http://www.kidport.com/Grade8/TAL/Reasoning.htm | |||
| LearnAlberta: Exploring Laws of Exponents - "This interactive mathematics resource uses the scenario of a paleontological dig to allow you to explore the laws of exponents." [site| | |||
| LearnAlberta: Exploring Exponents and Scientific Notation - "This interactive activity allows you to sort and then order numbers that are expressed in scientific notation" | |||
| Web Sudoku - Countless sudoku puzzles to complete online. | |||
| Invention at play - Many inventors can see patterns that aren't obvious to others. Changing or manipulating patterns is one way to generate new ideas. Your problem-solving skills will be challenged as you search for each spot for your puzzle piece. http://inventionatplay.org/playhouse_puzzle.html | |||
| Patterns - Identify the next number in the sequence...can you determine the pattern? http://www.kidport.com/Grade7/TAL/Patterns.htm | |||
| Maze Game - In this java applet game, "investigate the Cartesian coordinate system by directing a robot through a mine field laid out on the plane." [site introduction] http://www.shodor.org/interactivate/activities/MazeGame/ | |||
| Floor Tiles - In this java applet, "learn about tessellation on quadrilateral figures by dynamically changing the shape of the quadrilateral through dragging corners." [site introduction] http://www.shodor.org/interactivate/activities/FloorTiles/ | |||
| NLVM - Mastermind - In this JAVA applet, "win the game by discovering the colors of the four peg solution. You have 8 chances to correctly guess answer. After each guess you receive feedback consisting of black and white pegs." [site introduction] http://nlvm.usu.edu/en/nav/frames_asid_179_g_3_t_1.html?open=instructions | |||
| Paper Pool - "The game of Paper Pool is played by hitting a ball from a corner and bouncing around the table until it lands in a pocket. " [site introduction] http://illuminations.nctm.org/ActivityDetail.aspx?ID=28 | |||
| NLVM: Patterns - In this JAVA applet, "use six common geometric shapes to build patterns and solve problems." [site introduction] http://nlvm.usu.edu/en/nav/frames_asid_171_g_3_t_4.html?open=activities | |||


